So what has been going on here at 10x28mm? There haven't been any posts all summer and most of the fall! Yes. that is very true. Honestly it's a combination of lots of stuff and nothing to report. Here's how it breaks down:
No painting, modeling or gaming projects all summer _ nothing to really report. I'd intended to crank out those Future Wars guys but the time never materialized. I'm hoping to get to them as the days get colder and I spend more time inside. Hah! (If you knew me that would be a fantastic joke).
There have been some cool purchases at the toy stores and Hobby Off. Matter of fact I just picked up a mess of 1/50 scale Lamborghinis... Aventadors, Diablos, a Countach... a bunch... and all a wonderful gaming size. I've also continued to support the industry via Kickstarter... and some of the projects have actually begun to arrive... so there will be more there too.
The biggest thing has been recreating a rules program that was lost irretrievably. The weapon stats on this blog all were created with a program I've refined over 20 years to spit out stats after you enter the real world data. Sadly that program was lost last spring. HOWEVER... I have been able to replace it... perhaps even refine it... thanks to some partial notes cobbled together from dozens of documents and notebooks. I've got the program running along again, and have just started to really test it out. This of course has developed into a project of it's own... The Ultra-Modern Armoury. It's running about 30 weapon stats over a dozen entries so far... I'd like to make a new post each month, something I hope is more manageable. I may blitz it a bit now, hoping to make it useful as a gaming resource quickly; there needs to be a critical mass of varied weapon types for that.
Anyway... if I'm a bit rare here, that's where you'll find me.
The ULTRA-MODERN ARMOURY
20131104
20130916
Hobby Off AVP Finds
Today's finds at Hobby Off:
Aliens Action Fleet Narcissis Lifeboat ¥420 ($3.99)
Aliens Action Fleet M577 APC ¥630 ($5.99)
Predator Action Fleet Warrior Transport ¥1680 ($15.96)
All three are about 28mm scale (Narcissis can be used as a smaller craft than actual scale)... and are thus mine, mine, mine, mine, mine!
P.S. Look these bad boys up on Ebay.. they run about $200 and up. Ha ha! I love Hobby Off
Aliens Action Fleet Narcissis Lifeboat ¥420 ($3.99)
Aliens Action Fleet M577 APC ¥630 ($5.99)
Predator Action Fleet Warrior Transport ¥1680 ($15.96)
All three are about 28mm scale (Narcissis can be used as a smaller craft than actual scale)... and are thus mine, mine, mine, mine, mine!
P.S. Look these bad boys up on Ebay.. they run about $200 and up. Ha ha! I love Hobby Off
20130620
Man-crush crushed.
Well the Mekton Zero Kickstarter has been disheartening.
I was really stoked when it started. Immediately backed at $265. Sat back and waited for the fun. And waited and waited. Very little action by way of comments from the creator and sparse updates. Yes, I was coming off some awesome Kickstarters by Mantic, Palladium/Ninja Division, and Secret Weapon. Active creators that responded to questions and suggestions, and kept us involved with a solid stream of updates, info, ideas, and such.
Mekton Zero was not like this. Stretch goals were slow to be published... usually a day or so after the previous goal was met. Info on the projects and even pics/images of what they would be were few or nonexistent in some respects. The reward structure system seemed wonky... you got less for your money the more you pledged. Odd that. Indeed at my initial pledge level I was basically paying more than I would have at retail for the honor of helping to fund the project of an established company. WTF right?
For my $250 pledge I was looking at receiving:
PDF copy of the game ($?)
+$10
Vector mini ($10)
All in all I would be spending and extra $140 in exchange for a 12 page scenario book, a GM screen, a poster, and a PDF copy of the game.
The GM screen was described as being similar to the Mekton Zeta Tactical Display, which includes a 32 page rule addendum and retails for $10. The PDF of the game can't cost more than the hardcopy. And the poster can't be much more than the step grade of $25. Even with the stretch goals... which upped the Mauler and Vector minis to 5 each ($80 value) and a couple PDF campaigns... my overwhelming conclusion was that I'd be a chump to back at higher than Mekton Pilot level. Considering the clutter of useless stuff (patches, t-shirts, posters, and bumper stickers) there was little gaming meat, and honestly I could do better buying from my local brick-and-mortar store where I get a 20% discount.
I wasn't the only one to notice this. Several backers expressed dismay at not having anything pledge worthy at higher levels, the lack of a merchandise free option (book/GM screen/dice) and the lack of any real discount for supporting the Kickstarter. My agreement with this, went as such:
The creator responded a few posts latter about how the GM screen would feature exclusive artwork and a few tables that would not be in the retail release.
To wit me again:
And then I got a personal address from the man; basically he laid out that it wasn't about me. I could do what I want, buy what I choose, but he didn't want to hear the complaints.
Now keep in mind... I wasn't trying to be a dick, I wasn't trying to tell him he sucked... I was trying to give suggestions and advice that would, perhaps, better resonate with the Mekton fans, like me, who were ponying up the dough for him to relaunch his business. He does not have to take my advice... but I'm not alone in my criticism or disappointment among the backers. I'm a long-time customer, who continually directed other backers to the R Talsorian web shop throughout the Kickstarter's run. He doesn't even have to listen or do what I suggest... it's a SUGGESTION. From a fan... from somebody who's bought every single Mekton and Cyberpunk release thus far. EVERY ONE.
Well until now that is.
There are many better uses on Kickstarter of funds. Indeed I rechannelled the money I had set aside for Mekton to two other projects... got a personal message from the creator of one, thanking me for the support (awesome!), and a freaking assload of miniatures from the other. Better use.
Maybe I'll pick up Mekton Zero at my shop... but quite possibly I won't. We'll have to see how it stacks up with Savage Worlds and the new RPGs. You know, classless systems with advantages, that are quick to play and simple. Maybe Interlock and RTal can transition to the 21st Century, maybe the next Kickstarter will better utilize the social side of crowd sourcing... who knows.
I was really stoked when it started. Immediately backed at $265. Sat back and waited for the fun. And waited and waited. Very little action by way of comments from the creator and sparse updates. Yes, I was coming off some awesome Kickstarters by Mantic, Palladium/Ninja Division, and Secret Weapon. Active creators that responded to questions and suggestions, and kept us involved with a solid stream of updates, info, ideas, and such.
Mekton Zero was not like this. Stretch goals were slow to be published... usually a day or so after the previous goal was met. Info on the projects and even pics/images of what they would be were few or nonexistent in some respects. The reward structure system seemed wonky... you got less for your money the more you pledged. Odd that. Indeed at my initial pledge level I was basically paying more than I would have at retail for the honor of helping to fund the project of an established company. WTF right?
For my $250 pledge I was looking at receiving:
Overall Value
$10 "backer" level got me:
bumper sticker ($10)
+$0
+15 to "citizen" ($25) level got me:
t-shirt ($15)PDF copy of the game ($?)
+$0 & free PDF
+$25 to "militia" ($50) level got me:
Hardcopy of the game ($35)
+$10
+$10 to "mekton pilot" ($60) level got me:
KS exclusive Bendari mecha mini ($20)
+$25 to "veteran" ($75) level got me:
24"x36" poster map ($?)
-$25 & free poster
+$25 to "lieutenant" ($100) level got me:
GM screen ($?)
-$25 & free GM screen
+$25 to "commander" ($125) level got me:
5 Mekton dice ($10)
-$15
+$25 to "battle tactician" ($150) level got me:
KS exclusive 12 page mission ($?)
-$25 & 12 page scenario
+$50 to "ace" ($200) level got me:
Mauler mini ($10)Vector mini ($10)
-$30
+$50 to "double ace" ($250) level got me:
2 unit patches (2x $5)
-$40
All in all I would be spending and extra $140 in exchange for a 12 page scenario book, a GM screen, a poster, and a PDF copy of the game.
The GM screen was described as being similar to the Mekton Zeta Tactical Display, which includes a 32 page rule addendum and retails for $10. The PDF of the game can't cost more than the hardcopy. And the poster can't be much more than the step grade of $25. Even with the stretch goals... which upped the Mauler and Vector minis to 5 each ($80 value) and a couple PDF campaigns... my overwhelming conclusion was that I'd be a chump to back at higher than Mekton Pilot level. Considering the clutter of useless stuff (patches, t-shirts, posters, and bumper stickers) there was little gaming meat, and honestly I could do better buying from my local brick-and-mortar store where I get a 20% discount.
I wasn't the only one to notice this. Several backers expressed dismay at not having anything pledge worthy at higher levels, the lack of a merchandise free option (book/GM screen/dice) and the lack of any real discount for supporting the Kickstarter. My agreement with this, went as such:
@Uxxx... I feel you there.
I too am choosing to forego the t-shirt and bumper sticker... that gives me $25. Enough to cover international shipping and fund a set of dice. Definitely want a hardcopy of the book which puts me at Militia level. I'd like a copy of the referee screen, but I have no interest in a paper oversize map that will fill up the table and wear at the folds as we take it out and put it away. Smaller scale map (hand drawn if need be) is more table friendly. So that means I could spend another $50 for something that most likely will be around $20 dollars retail... I'll get it retail. My only real choice is whether or not to sit with Militia or up to Mekton Pilot for the Bendari mech.
I'd originally planned to fund at about 5 times that price point... but after consideration... it just isn't worth it. Sadly. Very, very sadly.
The creator responded a few posts latter about how the GM screen would feature exclusive artwork and a few tables that would not be in the retail release.
To wit me again:
With all due respect, I understand the exclusive edition idea of the referee screen... and if it was an add on I'd jump at it (as it seems would others) but, the alternate artwork doesn't offset the cost for me. And... if the extra charts were more than fluff I'd imagine they wouldn't be denied to the Mekton world at large; what would be the sense of hamstringing the line in order to thank 300 or so backers on Kickstarter, by leaving out game-vital charts/rules?
And then I got a personal address from the man; basically he laid out that it wasn't about me. I could do what I want, buy what I choose, but he didn't want to hear the complaints.
Now keep in mind... I wasn't trying to be a dick, I wasn't trying to tell him he sucked... I was trying to give suggestions and advice that would, perhaps, better resonate with the Mekton fans, like me, who were ponying up the dough for him to relaunch his business. He does not have to take my advice... but I'm not alone in my criticism or disappointment among the backers. I'm a long-time customer, who continually directed other backers to the R Talsorian web shop throughout the Kickstarter's run. He doesn't even have to listen or do what I suggest... it's a SUGGESTION. From a fan... from somebody who's bought every single Mekton and Cyberpunk release thus far. EVERY ONE.
Well until now that is.
There are many better uses on Kickstarter of funds. Indeed I rechannelled the money I had set aside for Mekton to two other projects... got a personal message from the creator of one, thanking me for the support (awesome!), and a freaking assload of miniatures from the other. Better use.
Maybe I'll pick up Mekton Zero at my shop... but quite possibly I won't. We'll have to see how it stacks up with Savage Worlds and the new RPGs. You know, classless systems with advantages, that are quick to play and simple. Maybe Interlock and RTal can transition to the 21st Century, maybe the next Kickstarter will better utilize the social side of crowd sourcing... who knows.
20130531
LBX Mecha: 10 or 28mm?
I've picked up a few Danbōru Senki (Cardboard War Story) models over the past few months; got this one, LBX Gunther Yzelphar, and threw it together yesterday. They go together quickly and are molded in various color plastic, could benefit from some deburring with an Xacto blade, but looks okay as is.
They run about 4.5" tall (114mm). I'm trying to decide if I should use them at 10mm scale or 28mm. From the pics you can see how it compares to a Copplestone Casting 28mm. The chest could be used as a cramped cockpit... somewhat along the lines of the Scopedogs from Armored Trooper Votoms. Not all of the models would work in this manner, the female form models (Minerva and Pandora) have rather small upper torsos. The alternative is to use them as 10mm (1:161) scale giant mecha. The data chip compartment under the chest armor could stand in for a cockpit access hatch in that scale.
I haven't decided... I suppose I'll probably try them out in both scales and maybe decide later. I game in both, Heavy Gear and CAV are 10mm games, while most everything else I do is 28mm.
These are rather nice little kits that run about ¥1000 (~$10), but can often be had for about 30% less. They are fairly poseable, equivalent to an 80's GI Joe figure, but for gaming they might be more durable glued/pinned to a static pose.
The hands are rather simple, so I've taken to swapping them out with Ganpura (Gundam plastic model) detailed hand kits to provide more variety and dynamic poses. Weapon kits are available for the LBX line, and 1/44 scale Ganpura weapons work nicely too. And the best part is that the LBX models use standard connectors allowing you to mix and match torsos, legs, heads, arms, and such. Good deal.
20130526
Another Kickstarter... But it's for Mike Pondsmith!
The blog here is turning into a Kickstarter notification network, however the latest is from Mike Pondsmith and R. Talsorian Games; So my support must be expressed.
Pondsmith, as you can tell from previous posts, is the force behind my favorite game, Cyberpunk 2020, as well as the excellent Mekton series. Mekton, while not as popular, is the backbone of the Interlock system. Simply put, without Mekton there would be no Cyberpunk.
Mike has gotten back to his roots lately. CD Projeckt Red's Cyberpunk 2077 has reinvigorated R. Talsorian. CP2020 is back in print, Mike is supposedly working on a pen-and-paper CP2077, and now we have Mekton Zero - featuring an updated core rules sysem: Resolution.
From what I can tell Resolution will be a blend of Interlock and Fuzion, producing a more modern playing RPG mechanic. It will also function as a wargame engine in addition to RPGs. I don't know about you, but an Interlok version of Savage Worlds sounds just about perfect for me.
Anyway, I'll post more about my gaming man-crushes, Mike Pondsmith and Mark Copplestone in the next update, for now take a look at the Kickstarter for Mekton Zero, drop a few bucks if you will, not only is Mekton worthy, but a successful project here brings CP2077 closer and closer...
Pondsmith, as you can tell from previous posts, is the force behind my favorite game, Cyberpunk 2020, as well as the excellent Mekton series. Mekton, while not as popular, is the backbone of the Interlock system. Simply put, without Mekton there would be no Cyberpunk.
Mike has gotten back to his roots lately. CD Projeckt Red's Cyberpunk 2077 has reinvigorated R. Talsorian. CP2020 is back in print, Mike is supposedly working on a pen-and-paper CP2077, and now we have Mekton Zero - featuring an updated core rules sysem: Resolution.
From what I can tell Resolution will be a blend of Interlock and Fuzion, producing a more modern playing RPG mechanic. It will also function as a wargame engine in addition to RPGs. I don't know about you, but an Interlok version of Savage Worlds sounds just about perfect for me.
Anyway, I'll post more about my gaming man-crushes, Mike Pondsmith and Mark Copplestone in the next update, for now take a look at the Kickstarter for Mekton Zero, drop a few bucks if you will, not only is Mekton worthy, but a successful project here brings CP2077 closer and closer...
20130521
What D&D Character Am I? (Or: Lawful Good? Really?!)
I Am A: Lawful Good Elf /Rogue (3rd/2nd Level)
Ability Scores:
Strength-13
Dexterity-16
Constitution-14
Intelligence-15
Wisdom-16
Charisma-14
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class:
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus
Ability Scores:
Strength-13
Dexterity-16
Constitution-14
Intelligence-15
Wisdom-16
Charisma-14
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Primary Class:
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Secondary Class:
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus
20130520
Last Day of the Robotech Tactics Kickstarter
Robotech... ick.
Still, I love Macross... I'll just have to edit all of the cards back to the original non-Anglicized names.
Palladium is another name that I have difficulty expressing enthusiasm for, luckily they aren't particularly involved in this one, it's really Ninja Division (Soda Pop Miniatures) behind this.
So the trend is looking good. Lots of unit variety coming, lots of add ons. I've chosen to maximize variety for my money rather than number of units, though that is also entirely possible.
End of the year should bring lots of mini goodness in a box with a name I despise shipped from my least favorite games company.
Life, you bitch.
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