With a recent purchase of Force on Force, and some lovely miniatures and vehicles from Empress currently whisking their way to me as I type, I've decided to set my Middle East scenarios around the Sultanate of Qumar. Qumar, a key U.S. allied nation north of the Straight or Hormuz, has a somewhat problematic human rights record and a growing insurrection.
I've started binge-watching all the West Wing episodes featuring Qumar to glean as much of it as I can. I'm fairly certain that it is an Arabic speaking nation rather than Farsi, despite being carved from what in our world is Southern Iran (Al No'mari played Abdul Ibn Shareef, and spoke to President Bartlett in what can be assumed to be his native tongue, I have yet to check with someone more knowledgeable about whether that was Arabic or Farsi, but given No'mari's heritage, Arabic seems more likely). Assuming the Arabic language, and reflecting Qumar's status as a former British Protectorate, this is my first draft of the Royal Police insignia for the police car doors (RQP cars will look like a cross between Kuwaiti Traffic Police and Iraqi Police designs).
Showing posts with label logos. Show all posts
Showing posts with label logos. Show all posts
20150619
20141027
Police Cars and Taxi Cabs (Happy 100th Post)
First, the Fuzz.

The model is a BMW 7 series (E65), however I am toying with the idea of converting the split grill into a single one, and blending away the trunk-lid halves of the tail light assemblies - leaving the sedan more generic. We'll see when they get here. Aside from that, I'm planning to add Valor-type lightbars, front push bars, and grill-mounted emergency lights (not the headlight modifications seen in the sketch).
After much back and forth, I decided on a conventional black and white scheme, with simple text markings. There are subtle nods to Hill Street Blues and the Blade films, but the design is original.I'd toyed with golden-yellow fender markings, but the sketches look much better with white, perhaps because the design is so simple.Secondly, a Hack Job.
The taxi design is based on the taxi livery used in Almost Human, albeit made more conventional. I decided to add a hint of checkering to the C-pillars, and the registration text block is taken from the type seen on NYC taxis. I haven't done front or rear elevations yet, aside from "CityCab" and the car number on the trunk lid... I don't think I'll be adding anything else aside from, possibly, an aerial marking on the top surface of the trunk lid.
So, that's what I've been up to this week. I guess I should also mention that this is the 100th post. Woot. What started out years ago as a page to support my Delta Green Realms of Cthulhu game, morphed into a Savage Worlds weapons supplement (subsequently spun off on its own), and now serves as my general hobby journal. Hope you all enjoy what I have put up. I'm hoping the year ahead will lead to more regular projects and posts after we get settled in the new house. Fingers crossed.
20130423
Updated Appearance - Now Including Identity!
Finally made a proper banner and logo for the blog.When I started game blogging I had a different blog for each game: Savage Delta Green was the first. But that quickly got out of hand and I've switched to a unified gaming blog, that you see here now.
10x28mm is a good name. 28mm minis are my favorite... real 28mm - at eye level. I have at least 10 active projects competing for my attention at any particular time. And the combination has a subtle reference to Aliens (the M56 Smartguns, UA571 Sentry Guns, and M42A Scope Rifle fired the M250 10x28mm HEDP, according to the Colonial Marine Technical Manual). That's cool because gaming Aliens with Cyberpunk 2020 was a big thing for me in high school.
So the logo is supposed to look like a shell casing headstamp (yes, I know the M250 round was caseless, sue me) and the title banner includes the names of various games I play, or have played in the past. It only took 4 revisions to get it to look right on the page. Yeah Star Trek and Star Frontiers and a couple other games aren't conventionally considered "near future," but I don't care. Near future is a relative term... they are all in a future nearer than 40K or Dune... or compared to geological time.
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