Showing posts with label cyberpunk. Show all posts
Showing posts with label cyberpunk. Show all posts

20211010

Atenociti's Metro Terminus

I assembled and primed this a while back, but I wasnt satisfied with the poster images supplied with the kit. The downside of speaking Japanese, is that when random text is copied and pasted to make cyberpunk graphics... it bugs me. So today I searched for a some advertising images from the Cyberpunk 2077 video game.

I resized them to the appropriate dimensions in GIMP and printed them on photo paper. The result is a much more appealing bus stop shelter.

20200202

Anvil Industries Regiments

I got some bits from the Regiments line at Anvil Industries. These really great folks offer a system of interchangable parts (heads, arms, legs, weapins, torsos, accessories) you can use to construct miniatures of a modern, near-future, or even 40k type. The pieces are very finely sculpted and cast in resin. Stylisticly they are similar to the GW style, or Foundry perhaps; weapons tend to be oversized though. What intriqued me was the well developed line of female parts, having a daughter that plays, I'm always on the look out fr female minis that aren't grossly sexist. Anvil offers a line of very comoetent looking females. definitely goung to get more of these.

20160306

Five And A Half More...

I finished painting more minis this weekend. I was rather taken by the finished colors on the urban guerrilla pictured at right. I had used two Ceramcoat shades of green on her clothing and they finished rather nicely I thought, so I decided to use those colors as the basis for my trooper schemes. You can see the results here, the male troopers are ex-Grenadier castings by EM-4/Mirlington, the female is from Copplestone Castings.


The troopers were done a bit slap-dash, but they came out well enough. The guerrilla (a Copplestone Castings' Partisan) was painted to a much higher standard, with yellow marking stripe on the grenade and a storied baseball team cap.

At the far left is the other plainclothes cop from Northstar's "Fistful of Kung Fu" line. Probably should have gone for a higher contrast between vest and shirt, but I wanted to try that purple. Sue me.

Trooper Scheme:

Uniform: Ceramcoat "Timberline Green"
Armor: Ceramcoat "Dark Forest Green" with VMC 053 "Chainmail Silver" scratches; with VMC 010 "Bloody Red" optic lens on the helmet.
Boots/Holster/Electronics: Ceramcoat "Charcoal" with VMC 053 "Chainmail Silver" drybruch on the edges of electronic devices.
Firearms: Ceramcoat "Charcoal" barrel/GL/magazine with VMC 053 "Chainmail Silver" drybrush, and VMC 062 "Earth" receiver
Beret: VMC 011 "Gory Red"
Pouches: Army Painter "Army Green"

Urban Bases: Ceramcoat "Hippo Grey", drybrushed in Ceramcoat "Bridgeport Grey" and flocked with Woodland Scenics "Burnt Grass" static grass.

20160303

Housekeeping

Slight overhaul of the blog design yesterday. It seems the template I use is not fully supported anymore, particularly the wallpaper has been discontinued. So a quick modification of the banner and a drop in of the Delta Green web-kit background have brought things back to a look i am content with. the delta green background is particularly fitting, I think, as this blog was started six years ago as a campaign chronicle and web-supplement for my Delta Green campaign.

I also painted up an 18th miniature last night - he was all I got done yesterday. I wasn't feeling great yesterday morning, so after dropping the kids at school I laid down for a two hour nap that ended when my daughter came home from school. Anyway, a Copplestone Casting's biker from the Future Wars line to go with the one I painted last week.


Oh and happy news yesterday that Copplestone Castings sales and ordering will be managed by Northstar from the 14th of this month (which is the day before payday, woot!). This puts most of my favorite lines (Northstar, Artizan, Crusader, and Copplestone) in the same online shopping basket. Woot!

20160302

Painting Miniatures of Color

I am a really big fan of diversity - both in life and my gaming table - one of the reasons I prefer Vietnam era wargaming to the segregated army of WW2, for example. However painting miniatures that read on the table as non-white is not as easy as it might seem.


This is a skin tone tests for non-white characters. In all I'm rather pleased with the results... the only disappointment is the dirtiness of the white suit... but the photo accentuates it and it looks better in real life.

All the skintones were Vallejo Model Colors. For the three Asian figures on the left (Yakuza gangster "oyabun leader" painted as a low level chimpira in flamboyant red suit, and a "heroic cop" both from Northstar's Fistful of Kung Fu line; female "citizan militia" painted as a Hong Kong SDU officer) were painted with VMC 036 "Bronze Fleshtone". It is a bit stereotypically yellow, but it reads as "Asian" more than any more nuanced tones I've tried. It shall be my go to Asian skintone.

Next we have a "news team minder" painted as a city detective (from Copplestone Castings's Future Wars line) painted with Valleho Model Color Extra Opaque 140 "Heavy Skintone" which I think will read well for both Hispanic/Latino/Chicano and North African/S.W. Asian characters.

Finally "corporate babe 2" (also Copplestone Castings; Future Wars line) painted as an armed female corp with Vallejo Model Color 044 "Dark Fleshtone"which I fine to be a very attractive, rich black skintone in miniature - the photograph really doesn't do the actual miniature justice... she looks gorgeous in person... with just a hint of dirtiness to the white suit. I will definitely be using this color more often.

So those are my basic skintones for non-white miniatures... I would like to find more shades for each that could offer more variety while still remaining identifiable at scale... I have four or five shades of Caucasian/white fleshtone by comparison. However the fact is that real skintones aren't as defined - my wife and I are nearly the same shade for example... and at scale the slightly cartoonish choices of skintone become more important to distinguish the miniatures intended ethnicity. In my previous batch of minis I had experimented with "Heavy Fleshtone" for a lighter-skinned black woman, and "Elf Skintone" (VMC 004) for Asian characters... the results were a Latina-looking woman and two white-looking women respectively. Indeed the Asian characters skintones (two at center) are hard to distinguish from the the three "white" skintones used on the redhead corporate babe with the sword (VMC 089 "Cadmium Flesh"), the partisan in magenta watchcap (Ceramcoat"Medium Flesh"), and the biker on the end (VMC 100 "Rosy Flesh"),


20160225

Eleven Minis Painted and Counting...



I've actually gotten some painting done. Six old west minis (mostly Foundry and an Artizan) that were actually started back in Pittsburgh at one of our paint nights... what... three years ago? Four? Well they are finished.



I also finished five Copplestones (I think the biker is one of his Grenadier sculpts from EM-4/SG mirlington) from scratch. In the background are two 1/55th scale cars... the Unimog 1500 is from Siku and was picked up on Ebay last fall... the Honda CRZ is from Majorette and was one of two I picked up at the supermarket two weeks or so ago.

I've got about a squad's worth of WW2 US Infantry from Artizan cleaned and mounted, and a platoon's worth of Copplestone Casting's Chinese troops that will be painted as WW2 Royal Thai Army, all waiting for dry weather to be primed.

20151210

De-Mekton-i-fied.

Mekton Zero Kickstarter refund from R. Talsorian Games received and promptly spent on Copplestone minis. Should have done that in the first place.

20141105

MSG Mechanic 001 Wheeled Command Post Carrier/Missile ADA Vehicle

New vehicles... Watching 'Streets of Fire' and test assembling this MSG snap-fit kit this morning.


The kit, by Kotobukiya, is a good size for 28mm, though I'd like to kitbash a rear drop ramp, and redo the hatches to something slightly bigger. For about 1000 yen it's a pretty nice vehicle, that assembles very quickly, and features swappable command vehicle and ADA roofs.


In command post carrier mode she measures:
Length: 118.4mm
Width: 58.8mm
Height: 54.5mm (roof) / 58.9mm (including gun)
The air defense missile carrier version measures:
Length: 118.4mm
Width: 58.8mm
Height: 71.7mm (top of radome)




Kotobukiya also makes tracked vehicle with armored fighting vehicle (AFV) and engineer recovery vehicle variants... I will be needing several of each.

20141027

Police Cars and Taxi Cabs (Happy 100th Post)

I'm still waiting for my shipment of cars from China. However I have not been idle. there has been much GIMPage; I've managed to nail down the designs for the police cruisers and taxis.

First, the Fuzz.



The model is a BMW 7 series (E65), however I am toying with the idea of converting the split grill into a single one, and blending away the trunk-lid halves of the tail light assemblies - leaving the sedan more generic. We'll see when they get here. Aside from that, I'm planning to add Valor-type lightbars, front push bars, and grill-mounted emergency lights (not the headlight modifications seen in the sketch).


After much back and forth, I decided on a conventional black and white scheme, with simple text markings. There are subtle nods to Hill Street Blues and the Blade films, but the design is original.I'd toyed with golden-yellow fender markings, but the sketches look much better with white, perhaps because the design is so simple.


Secondly, a Hack Job.


The taxi design is based on the taxi livery used in Almost Human, albeit made more conventional. I decided to add a hint of checkering to the C-pillars, and the registration text block is taken from the type seen on NYC taxis. I haven't done front or rear elevations yet, aside from "CityCab" and the car number on the trunk lid... I don't think I'll be adding anything else aside from, possibly, an aerial marking on the top surface of the trunk lid.

So, that's what I've been up to this week. I guess I should also mention that this is the 100th post. Woot. What started out years ago as a page to support my Delta Green Realms of Cthulhu game, morphed into a Savage Worlds weapons supplement (subsequently spun off on its own), and now serves as my general hobby journal. Hope you all enjoy what I have put up. I'm hoping the year ahead will lead to more regular projects and posts after we get settled in the new house. Fingers crossed.

20141021

Police Humvee Beginnings...

The experiment has begun... a black and white police Humvee (ala the 1996 scenes in Demolition Man).

I purchased a 1/48 scale Tamiya M998 "turtleback" kit from Amazon.jp a bit back, finally sat down a built up the major components.

 I started with a plan for painting black: it would be painted with German grey for the black mid-tone. With the goal of making the black as easy as possible I'd plotted the following battle plan: German grey base > black shade/wash > watercolor pencil highlights > flat topcoat.

Let's see how this works.


...

Well... um... it looked grey and white... not black and white. The shade made the grey more 3D, but still read as grey. *sigh* Into the Simple Green and scrubbed with a toothbrush for the hood and wheels. Chassis got a silver drybrush on the mechanicals. then, out came the black gesso. The frame and swingarms, and shock mounts were gesso'd black, as was the hood, wheels and body work. 


Here's where it is now... I need to touch up the bottom of the B pillars, a few points where the gesso contracted and exposed the under color, and clean up the roof line where it meets the black. The glass (not shown) has been gesso'd black on the insides; blackened windows allow models, diecasts, and resin casts to blend better on the table than some black, some clear - it also saves me from having to worry about the crew compartment. I also clipped the side view mirrors, they'd never survive on the table, and sans them, the Humvee will blend better with my other vehicles. Along the same lines, it's brush painted, not airbrushed or sprayed - bit easier to do here in Japan, and the same way I paint my people and bikes.

 It's still in subassemblies, Chassis, hood, A pillar structure, roof/hatch, body, doors and glass. I'd like to give the first drybrush before fixing the glass in place, and that will come after the decals are placed, which need to be ordered/created. I also need to order emergency lights. When all that is done, the quickshade, pencil highlights, and then dullcote.

Not sure when all that is going to play out, but I do have ideas for an open bed model (like the Hummer below) kitbash... so hopefully not so long.


20141017

All Your Base...

A box from Amazon JP you say? Is it the replacement for my broken under warranty Kindle Fire I've been waiting a week and a half for? No.

Oh... models (and a BluRay of Shaun of the Dead)... specifically Kotobukiya Mechanical Chain Base diorama sets. each has a 6" x 6" footprint, and they clip together. When complete, they will form my miniatures photo backdrop. Need to mount it to something... the floors bow up in the middle, and lots of peg holes to fill.


20141015

Police Car Markings

I've ordered a number of 1/50 scale cars from a supplier in China... more on them when they arrive.

This has got me thinking about how to paint them. I have decided on the following:
  1. Traditional American black and white scheme, specifically one in which the pillars are NOT painted white, only the door panels and possibly the roof are.
  2. Generic markings. I've gone back and forth on this. Basically, it comes down to the fact that I don't have the room to store cars in various livery; thus generic "metropolitan" police markings will be used.

Design A

I have yet to decide on the exact design of the door markings, if a shield/star or patch will be included or not... my initial pen and ink sketch yielded the first "METRO POLICE" design (above), and I rather like the balance of it, however, I do think it's probably more appropriate for "police" to be printed larger than "metro." thus the two other designs.

Design B

Design C

Thoughts?

20141007

Basing Revisited

I've reconsidered my basing ideas... I had been using black anodized 1" fender washers, but it was creating a height difference between my slotta-base and cast-on base minis.


I favor Mark Copplestone sculpts, particularly his work on Grenadier's Future Warriors line. The original line (now available from EM4 and Mirlington S.G.) used GW style round "slotta" bases and miniatures with a cast on tab. After the demise of Grenadier, and the Future Warriors line, Mark set up his own company (Copplestone Castings) and resculpted most of the line as Future Wars... with cast on bases. As I mix the two lines (and others), I had been gluing the Copplestone Castings mini straight to the washer, and clipping the tab off of the Grenadier minis; gluing the soles of the feet directly to the washer. This created a height difference in the finished minis... accentuated by the tendency of the Copplestones to be a slight bit taller than the original line.

I basically had three options:

  1. Ignore the difference (ha!) 
  2. File down the cast on bases to make them paper thin, then glue them on the washer. This is a humongous pain in the ass. 
  3. Base them on thicker bases, and recess the cast on bases. 

I realized that between the washer thickness, and the cast on bases, the Copplestones were sitting pretty much as high as a slotta based Grenadier... so I decided to use those. For the Copplestones, I'd carve out a void to fit the cast-on base, then back it with plasticard. I tried it on a couple minis and it seemed feasible... but I needed to order some 25mm slottas.

Backing the Mantic Dead Zone Kickstarter project helped refine the plan; before I could order slottas, I received my first backer shipment... chock full of these 1" plastic bases with a 15mm recess in the middle. I realized that the Mantic recessed plastic bases were a perfect starting point for the Copplestones. Many of the female figures had a small enough base to just be glued in place. Some of the others, with the base carefully trimmed to the soles of the boots, would also fit an unaltered base.Wider stance figures were traced onto the base, and then an X-Acto blade was used to enlarge the recess to accommodate the base.

As the Mantic bases were not tapered like GW style slotta bases, I chose to use MDF rounds to base the tabbed minis. The tab is trimmed to create two small pins, one on each foot, these are plotted on the base and then it is drilled with a bit of roughly the same width as the pins. Apply glue, press into base. I had a supply of Gale Force Nine's MDF bases, which I was a huge fan of, but as they seem to be discontinued, I ordered some rounds from Back 2 Base-ix in Australia, cheap, relatively near, and good bases. They are unfinished, which means I need to paint superglue over the surface before using watery basing materials like Vallejo's pumice compound. But that isn't a big deal.

The end result, after all of this, are miniatures that appear to all be based the same way. That is good.

20140917

Enforcement Droid Series 209

"OmniCorp is proud to present the future of urban pacification..."


Last month, while shopping at Joshin Electronics with the wife, I spotted a Gashapon (like those gumball machines with the cheap toys in the capsules in the States, but way better toys here) with soft plastic models from the 2014 RoboCop film... three of RoboCop himself, maybe 3" tall - too big for gaming. The fourth possibility was ED209... in what looked to be something close to 28mm.

I dropped in my ¥400 and lucked out on the first try. I cracked it open right away and was very pleased with the size; he stands 66mm tall overall, making him just about 1/50 scale. Here he is built, pinned, and based; he's actually a 13 part kit (2 feet, 2 lower legs, 2 upper legs, lower chassis, upper chassis, 2 arms, 2 weapon pods, and the mini gun). The round is an 80mm MDF round I got from Back 2 Base-ix Wargaming Products of Adelaide Australia. Nice quality, inexpensive, and quick shipping to Japan. Gale Force Nine MDF rounds were my favorite, but they seem to be gone for good, it's nice to have a handy replacement. One difference is that these rounds are uncoated MDF, so they can be sensitive to water. This base has been coated in superglue to seal it, so that it will tolerate Vallejo Pumice basing compound, which is quite watery.


Since I was basing a big old robot, I also dug out of it's shipping box an Alpha Forge DemoBot. I picked it up as part of a large Star Mogul order I made when Mega Minis folded; finally had the time, and a big enough base, to put him together.

*Ex-Grenadier Future Warriors biker tossed in for scale.

20130531

LBX Mecha: 10 or 28mm?

Okay, the gaming man-crush post is coming... trying to find a decent picture of Mark Copplestone... But for now lets talk giant robots.

I've picked up a few Danbōru Senki (Cardboard War Story) models over the past few months; got this one, LBX Gunther Yzelphar, and threw it together yesterday. They go together quickly and are molded in various color plastic, could benefit from some deburring with an Xacto blade, but looks okay as is.
They run about 4.5" tall (114mm). I'm trying to decide if I should use them at 10mm scale or 28mm. From the pics you can see how it compares to a Copplestone Casting 28mm. The chest could be used as a cramped cockpit... somewhat along the lines of the Scopedogs from Armored Trooper Votoms. Not all of the models would work in this manner, the female form models (Minerva and Pandora) have rather small upper torsos. The alternative is to use them as 10mm (1:161) scale giant mecha. The data chip compartment under the chest armor could stand in for a cockpit access hatch in that scale.

I haven't decided... I suppose I'll probably try them out in both scales and maybe decide later. I game in both, Heavy Gear and CAV are 10mm games, while most everything else I do is 28mm.

These are rather nice little kits that run about ¥1000 (~$10), but can often be had for about 30% less. They are fairly poseable, equivalent to an 80's GI Joe figure, but for gaming they might be more durable glued/pinned to a static pose.

The hands are rather simple, so I've taken to swapping them out with Ganpura (Gundam plastic model) detailed hand kits to provide more variety and dynamic poses. Weapon kits are available for the LBX line, and 1/44 scale Ganpura weapons work nicely too. And the best part is that the LBX models use standard connectors allowing you to mix and match torsos, legs, heads, arms, and such. Good deal.

20130503

Grenadier's Future Warriors 28mm: 19 Years On

Nearly 20 years ago (christ, it can't be that long ago), Grenadier released a line of cyberpunk/post apocalyptic miniatures under the Future Warriors name. The minis were sculpted by Mark Copplestone, who was known for having worked for GW. The sculpts (as all of Mark's work) were excellent, beautifully proportioned, clean, a filled a sorely underrepresented genre of miniatures: 28mm near future.

It didn't hurt that the troopers were dead ringers for Colonial Marines from Aliens (and were a damn sight better looking than the licensed minis from Leading Edge Games (which sucked frankly).

The line was commissioned to support the Future Warriors: Kill Zone rules published by Grenadier during those twilight years of the former miniature giant. Sadly Grenadier was already on borrowed time and these fantastic miniatures vanished when Grenadier folded in 1996.

Luckily in 1996 there was this expansion of something called "the internet" and within a few years this invention would reveal to me that the Grenadier minis were not lost to history. Both EM4 and Mirliton SG continue to produce the ex-Grenadier minis (under the names Future Skirmish and Cyber Wars respectively), with significant overlap but not complete duplication. Additionally Mark Copplestone re-sculpted most of the line and offers them on his site as the Future Wars line.

I buy from all three, and this morning I was greeted by a package from Ring-Tail, a hobby shop in Ōita Prefecture. A couple months back I discovered their mobile site and placed an order for seven Cyber Wars packs (three packs of scavengers, three of troopers, and a pack of dataterms). They took some time to arrive, as they were not in stock and had to be ordered from Italy. That said the price was reasonable and I didn't mind waiting.

Today I'm just going to introduce the scavenger figs that I got, there will be shown in more detail as I paint them, with the troopers and dataterms (as well as assorted other stuff that has arrived) getting posts of their own in the coming days.


The first of the three packs is Cyber Wars CW1501 "Scavengers." It is a five figure pack, basically a re-release of the original #1501 Scavengers pack from the Grenadier Future Warriors UK line. All of the figures are Mark Copplestone sculpts dating from about 1994. Four of the figures were later released in blisters of two stateside as #1501 Scavengers and #1513 Street Scum. I have not been able to determine if the fifth figure was also re-released in a two-fig blister. EM-4 also offers these miniatures as part of their Future Skirmish line (from left: #0046, #0043, #0042, #0044, & #0045).


The second pack is labeled "1504 Future Savage," but is Cyber Wars CW1504 "Rebels" (according to Mirliton's web catalog). Essentially a re-release of the #1504 "Rebels" pack from the from the Grenadier Future Warriors UK line. Sculpts by Mark Copplestone about 1994. As above, EM-4 also offers these miniatures as part of their Future Skirmish line (from left: #0076, #0075, #0078, #0069, & #0077).

Finally (for today) is the Cyber Wars CW1521 "Gentleman Scavenger" by Mirliton SG. Consists of one figure from the #1525 "Overlords" pack from the Grenadier Future Warriors line. Mark Copplestone sculpt from about 1994, and offered by EM-4 as #0041 in the Future Skirmish line.

Once I can get my hands on some decent paint, I hope to get these guys finished sooner rather than latter. That shouldn't be too long, I'm putting together an order for Volks as soon as the Golden Week holiday is finished. They don't carry the Game Color case, and it actually costs more than ordering the bottle individually, so I made a list approximating the contents of the Army Painter complete set using Game Color. People might ask why I just don't get the Army Painter set. Well, I have not found a vendor in Japan, I have experience and the highest regard for Vallejo paints, and I can get 40 pots delivered of Vallejo for less than the cost (without tax or shipping) of the 36-pot Warpaints set. Clearly Game Color is the way to go.

20130411

Cyberpunk 2077 - Looking excellent.

Two months ago, CD Projekt Red dropped a teaser trailer for Cyberpunk 2077. With moving and life and all I haven't gotten to speaking on it until now.


It's a complete nerd-gasm. Chock full of references to the the pen-and-paper game (Network 54, Alt, Hammerman etc.). I am truly looking forward to this game, and the quality of the trailer leaves me very okay with waiting another two years.Cyberpunk is in good hands.

Speaking of hands... Maximum Mike (Pondsmith) was also featured in a CD Projekt Red video explaining Cyberpunk. It's also fantastic, a must watch.


I've read that Maximum Mike is working on developing a 4th edition of Cyberpunk to coincide with 2077. I truly hope this is true. Cyberpunk 203X (3rd ed.) was something of a misstep, not as bad as most make it out to be, but also not really worthy of succeeding CP2020. I truly hope that 4th edition is in the pipe, and that it is as excellent as 2077 promises to be.

20120827

Kriegstagebuch 001: Sunday Night Firefight

One of the really appealing aspects of Cyberpunk 2020 is highly visual nature of combat. To be sure combat is gritty and dangerous - but also very descriptive. With two of my players unavailable last night, I ran the other two through a couple CP2020 combats. We whipped up characters using the Friday Night Firefight quick generation rules from the 2013 boxed set, and armed and armored them using the quick and dirty expendables chart in the 2020 core book.

PCs:
Chris - armed with a HK MP2013 10mm submachine gun and wearing a heavy armored jacket.
Jon - armed with a Sternmeyer Type 35 11mm heavy handgun and also wearing a heavy armored jacket.

NPC:
Fred - armed with an FN-RAL 7.62mm battle rifle and wearing medium armored jacket.

The set up was random. Fred was positioned on the east sidewalk of a city avenue, about two storefronts north of the corner with the cross street. Chris and Jon are 20m south-west, they are crossing the cross street on the other side of the avenue, about 4m from the north-west curb. Neither group is in cover when initiative is called.

Fred gets the drop and emptied the RAL's 30rd magazine at the two, at a range of 20m. Nine rounds find targets, five on Jon and four on Chris. The first round is absorbed by Jon's jacket, but the next round causes a serious wound to Jon's unarmored right leg. The following three rounds all compromise the jacket's kevlar weave and drill into Jon's torso. Jon falls to the pavement stunned with potentially mortal wounds. Chris is hit in the left leg, right arm, and twice in the torso. The leg wound is minor. The hit to the right arm penetrates the jackets kevlar layers but inflicts minor damage. The two torso hits are more serious - both penetrate and inflict serious founds. Despite these critical wounds, Chris is able to return fire with a long burst from the HK. Fred is still in the open and takes eight 10mm slugs. The first round hits Fred right in the noggin - his skull ruptures like a ripe watermelon - instantly fatal. The next round binds up in the armor over Fred's torso, the third strikes the femoral in his left thigh, followed by a round that traumatically amputates the leg above the knee. Two more rounds drill into the left leg, followed by one to the right and a final hit to the bloody stump of the left thigh.

3.2 seconds had elapsed.

Originally I'd planned to have two gunmen, but seeing the extreme havoc that the battle rifle caused I settled on one. Barney did show up for a later bar fight. Fred was taken right out and Barney, though unable to cause any significant damage to either Chris or Jon, was able to absorb a great many hits before being KO'd. I think we went about 6 rounds in the hand-to-hand... that's a bit less than 20 seconds.

Chris seemed to enjoy the system - Jon not as much. Me - I loved it - it's been years since I ran Interlock and I forgot how detailed and deadly it was. Skill sets need to be reigned in or it will be a bloody meat parade. Both shooters hit at rather high hit ratios - Fred with 30% and Chris with 25%.  Both were world class shooters (top 10%) and I was not using the 2013 rule for coolness under fire.  With some reigning in of 9 and 10 level skills, supplanting a 2d6 roll for the 1d10, and the coolness under fire rules (essentially a COOL save modified by the number of firefights you've been in) - hit ratios should drop to a more reasonable 15-25% or so.

20120816

28mm Vehicles

Perhaps the most divisive issue in miniature gaming is that of vehicle scale. One camp swears by 1/43 scale diecasts, the other by 1/55 scale.  Personally I'm a 1/55 guy. I'll tell you why.

1/43 scale vehicles are just ridiculously huge.  No one, of average height,  should risk being hit in the side of the helmet by the sideview mirror of a sedan.  I have some 1/43s but they were to support my Honourable Lead Boiler Suit 1/48 Ultra Moderns - a line that is no longer supported.  Cheap 1/43 diecasts are less common than they used to be, and most of them vary significantly in scale from 1/48 to 1/32 (1/32 is plastic army men size BTW).  It also shouldn't be a 20ft movement to cross from the left fender to the right.

Hot Wheels put out a load of 1/50 scale diecasts over the last decade.  "1/50" was more of a label than an accurate scale - they were made to fit the package (my Rat Rods '52 Beetle is closer to 1/43, and the DropStars Maybach is about 1/55, with most everything else somewhere in between).  They were mostly muscle cars, all of them pimped out, but they tended to be exaggerated in width making them a pretty match for many larger 28mm minis. Yes I said larger 28s. Few 28s are actually 28mm, most modern lines are in the 32mm+ range.  Anyway Hot Wheels abandoned mid scale diecasts (Rat rods, G Machines, DropStars) a couple years ago and, with the Hot Wheels collectors' market, they've become rather pricey.

I discovered Siku, a German brand of diecast car, at the Village Vanguard store in Kanazawa about a decade ago.  The nominal scale is 1/55, with some slight variation due to package space (but far less than with Hot Wheels or Matchbox).  1/55 matches my minis very well.  Most sedans came up to mid chest and SUVs were just short enough for the tall guys to look over.  I prefer Foundry Street Violence, Copplestone Castings, Artizan, The Assault Group, and EM4s (ex-Grenadier) Future Wars minis.  These manufacturers make up most of my miniature purchases and all of them mix very well. They are also rather small compared to newer "28s" like Corvus Belli, Victory Force, Mantic, Dust Tactics, et cetera.  Scale creep.  Since my minis tend to be closer to 28mm at eye level, and I base on washers not GW plastic bases, the 1/55 scale vehicles look great beside them. Yes the minis are a bit broad, but height-wise they look great. I'd rather have them look a little crowded in the car than dwarfed by it on the table.


I've discovered over time a number of other 1/55 scale cars, older Majorettes, Matchbox and Hot Wheels casts of sub-compacts, and a number of "1/64" scale Jada releases. I'm not sure why Jada calls them 1/64 - they are much closer to 1/55 - marketing towards collectors I suppose.  I started picking up a few cars here and there that looked right.  Then Battle Machines came out and I got all of them except the rigs.  A little small (1/58 or so) but close enough.  Then came Hero Patrol.

Since the majority of my vehicles are German Siku's or French Majorettes, I was sorely in need of US police cars.  I found a supply of Corgi Crown Victorias in Chicago Police livery in 1/55 and cleaned the store out. But they numbered only six, and are nigh impossible to find on the intertubes.  Then, last year, at WalMart, of all places, I found Jada's Hero Patrol line.  Chevy Impalas, Chevy Tahoes, and Dodge Charger police cars measuring just a shade smaller than 1/55 - and less than $3 a piece. I bought dozens.  A second wave (with Pittsburgh PD Impalas!), and now third have been released, featuring numerous department schemes and I am intent on collecting more.

Recently I discovered MegaBloks Need For Speed Action Scale vehicles in the clearance isle of Target.  Basically a Lego-type chassis with a single piece front, single piece back, two doors and a top.  Easiest building set ever - and in 1/55.  The vehicles are mostly high performance cars (as the NFS license would suggest) including Skylines, Porsche 911s and the Audi R8. The Audi R8 and McLaren MP4-12C are two I models I scooped up - the supercars make rather decent near future vehicles - and McLaren MP4-12C police cars are awesome!  The body pieces are all snapped to a standard size chassis - making for some slight variations in scale, and the body parts are tight fitting and not interchangeable (no McLaren front on a Porsche), but you can "damage" vehicles by removing pieces... if you don't mind revealing the Lego-type nubs.

In addition to civilian and police cars, I've tracked down a couple Chinese made diecast BTR-80s, two Russian army trucks, a New Ray AH-64 Apache gunship, and a couple M-48 Patton tanks (plastic army men tanks are spot on - look for older Timmee casts that are much more detailed), all in 1/55.  I've also added a pair of MotorMax Hind Ds and a few New Ray UH-60 Blackhawks in 1/60.  I find that larger helicopters can be a bit smaller scale on the table top and not look ridiculous.  I'm also looking to pick up a couple New Ray CH-46s in 1/55, and maybe their 1/60 scale Chinook.

Imagine trying to field those in 1/43 or 1/48 scale... there'd be no room for the minis to move.