Showing posts with label mecha. Show all posts
Showing posts with label mecha. Show all posts

20160215

Hobby Off Run...


After work today I swung by Hobby Off. Basically it's a big second hand shop for all kinds of hobby stuff... games, musical instruments, stereo and computer components, cards, figures, models, trains, toys everything.


I hit the 1/72 scale WW2 aircraft models, and came away with these for ¥630 each. the Thunderbolt will be painted up as an RAF Thunderbolt Mk II to support a future Chindit force in Bolt Action. The P39 and P40 will be painted up as early war USAAF support for my US Platoon in North Africa and the Pacific.

I also picked up another Kotobukiya MSG attack helicopter drone (not pictured) and this gigantic MS Gundam MSN-04 Sazabi in approximately 1/60 scale I believe. You can see it dwarfing those TAG Marines on the 80mm round. Not sure when or where I will be using it... but I have a 28mm scale giant robot now....

I do have a couple 1/48 scale mecha models that remain unbuilt, and a number of LBX kits that stand about 1/3rd as high. The LBXs are a bit too small to make believable cockpits spaces in the torsos... i will probably use them as Sentinel-like robots instead.

20141017

All Your Base...

A box from Amazon JP you say? Is it the replacement for my broken under warranty Kindle Fire I've been waiting a week and a half for? No.

Oh... models (and a BluRay of Shaun of the Dead)... specifically Kotobukiya Mechanical Chain Base diorama sets. each has a 6" x 6" footprint, and they clip together. When complete, they will form my miniatures photo backdrop. Need to mount it to something... the floors bow up in the middle, and lots of peg holes to fill.


20140917

Enforcement Droid Series 209

"OmniCorp is proud to present the future of urban pacification..."


Last month, while shopping at Joshin Electronics with the wife, I spotted a Gashapon (like those gumball machines with the cheap toys in the capsules in the States, but way better toys here) with soft plastic models from the 2014 RoboCop film... three of RoboCop himself, maybe 3" tall - too big for gaming. The fourth possibility was ED209... in what looked to be something close to 28mm.

I dropped in my ¥400 and lucked out on the first try. I cracked it open right away and was very pleased with the size; he stands 66mm tall overall, making him just about 1/50 scale. Here he is built, pinned, and based; he's actually a 13 part kit (2 feet, 2 lower legs, 2 upper legs, lower chassis, upper chassis, 2 arms, 2 weapon pods, and the mini gun). The round is an 80mm MDF round I got from Back 2 Base-ix Wargaming Products of Adelaide Australia. Nice quality, inexpensive, and quick shipping to Japan. Gale Force Nine MDF rounds were my favorite, but they seem to be gone for good, it's nice to have a handy replacement. One difference is that these rounds are uncoated MDF, so they can be sensitive to water. This base has been coated in superglue to seal it, so that it will tolerate Vallejo Pumice basing compound, which is quite watery.


Since I was basing a big old robot, I also dug out of it's shipping box an Alpha Forge DemoBot. I picked it up as part of a large Star Mogul order I made when Mega Minis folded; finally had the time, and a big enough base, to put him together.

*Ex-Grenadier Future Warriors biker tossed in for scale.

20140704

Gundam Army Men

Filling in some back posts from my time locked out. Originally posted on my supersecret Facebook page.

*******

Spent the day in Toyama, even got out to the Toys R Us near the University. While I was there, I found these: Gundam Army Men. I bought three bags of each faction. Very very cool. They look to be a good match for 1/300th or so.


We'll have to see how they take paint. I hear Army Painter paints stick to softer plastic pretty damn well. Naturally I'm currently stocked with Vallejo.

20130620

Man-crush crushed.

Well the Mekton Zero Kickstarter has been disheartening.

I was really stoked when it started. Immediately backed at $265. Sat back and waited for the fun. And waited and waited. Very little action by way of comments from the creator and sparse updates. Yes, I was coming off some awesome Kickstarters by Mantic, Palladium/Ninja Division, and Secret Weapon. Active creators that responded to questions and suggestions, and kept us involved with a solid stream of updates, info, ideas, and such.

Mekton Zero was not like this. Stretch goals were slow to be published... usually a day or so after the previous goal was met. Info on the projects and even pics/images of what they would be were few or nonexistent in some respects. The reward structure system seemed wonky... you got less for your money the more you pledged. Odd that. Indeed at my initial pledge level I was basically paying more than I would have at retail for the honor of helping to fund the project of an established company. WTF right?

For my $250 pledge I was looking at receiving:
Overall Value
$10 "backer" level got me:
bumper sticker ($10)
+$0
+15 to "citizen" ($25) level got me:
t-shirt ($15)
PDF copy of the game ($?)
+$0 & free PDF
+$25 to "militia" ($50) level got me:
Hardcopy of the game ($35)
+$10
+$10 to "mekton pilot" ($60) level got me:
KS exclusive Bendari mecha mini ($20)
+$10
+$25 to "veteran" ($75) level got me:
24"x36" poster map ($?)
-$25 & free poster
+$25 to "lieutenant" ($100) level got me:
GM screen ($?)
-$25 & free GM screen
+$25 to "commander" ($125) level got me:
5 Mekton dice ($10)
-$15
+$25 to "battle tactician" ($150) level got me:
KS exclusive 12 page mission ($?)
-$25 & 12 page scenario
+$50 to "ace" ($200) level got me:
Mauler mini ($10)
Vector mini ($10)
-$30

+$50 to "double ace" ($250) level got me:
2 unit patches (2x $5)
-$40

All in all I would be spending and extra $140 in exchange for a 12 page scenario book, a GM screen, a poster, and a PDF copy of the game.

The GM screen was described as being similar to the Mekton Zeta Tactical Display, which includes a 32 page rule addendum and retails for $10. The PDF of the game can't cost more than the hardcopy. And the poster can't be much more than the step grade of $25.  Even with the stretch goals... which upped the Mauler and Vector minis to 5 each ($80 value) and a couple PDF campaigns... my overwhelming conclusion was that I'd be a chump to back at higher than Mekton Pilot level. Considering the clutter of useless stuff (patches, t-shirts, posters, and bumper stickers) there was little gaming meat, and honestly I could do better buying from my local brick-and-mortar store where I get a 20% discount.

I wasn't the only one to notice this. Several backers expressed dismay at not having anything pledge worthy at higher levels, the lack of a merchandise free option (book/GM screen/dice) and the lack of any real discount for supporting the Kickstarter. My agreement with this, went as such:

@Uxxx... I feel you there.
I too am choosing to forego the t-shirt and bumper sticker... that gives me $25. Enough to cover international shipping and fund a set of dice. Definitely want a hardcopy of the book which puts me at Militia level. I'd like a copy of the referee screen, but I have no interest in a paper oversize map that will fill up the table and wear at the folds as we take it out and put it away. Smaller scale map (hand drawn if need be) is more table friendly. So that means I could spend another $50 for something that most likely will be around $20 dollars retail... I'll get it retail. My only real choice is whether or not to sit with Militia or up to Mekton Pilot for the Bendari mech.
I'd originally planned to fund at about 5 times that price point... but after consideration... it just isn't worth it. Sadly. Very, very sadly.

The creator responded a few posts latter about how the GM screen would feature exclusive artwork and a few tables that would not be in the retail release.

To wit me again:

With all due respect, I understand the exclusive edition idea of the referee screen... and if it was an add on I'd jump at it (as it seems would others) but, the alternate artwork doesn't offset the cost for me. And... if the extra charts were more than fluff I'd imagine they wouldn't be denied to the Mekton world at large; what would be the sense of hamstringing the line in order to thank 300 or so backers on Kickstarter, by leaving out game-vital charts/rules?

And then I got a personal address from the man; basically he laid out that it wasn't about me. I could do what I want, buy what I choose, but he didn't want to hear the complaints.

Now keep in mind... I wasn't trying to be a dick, I wasn't trying to tell him he sucked... I was trying to give suggestions and advice that would, perhaps, better resonate with the Mekton fans, like me, who were ponying up the dough for him to relaunch his business. He does not have to take my advice... but I'm not alone in my criticism or disappointment among the backers. I'm a long-time customer, who continually directed other backers to the R Talsorian web shop throughout the Kickstarter's run. He doesn't even have to listen or do what I suggest... it's a SUGGESTION. From a fan... from somebody who's bought every single Mekton and Cyberpunk release thus far. EVERY ONE.

Well until now that is.

There are many better uses on Kickstarter of funds. Indeed I rechannelled the money I had set aside for Mekton to two other projects... got a personal message from the creator of one, thanking me for the support (awesome!), and a freaking assload of miniatures from the other. Better use.

Maybe I'll pick up Mekton Zero at my shop... but quite possibly I won't. We'll have to see how it stacks up with Savage Worlds and the new RPGs. You know, classless systems with advantages, that are quick to play and simple. Maybe Interlock and RTal can transition to the 21st Century, maybe the next Kickstarter will better utilize the social side of crowd sourcing... who knows.

20130531

LBX Mecha: 10 or 28mm?

Okay, the gaming man-crush post is coming... trying to find a decent picture of Mark Copplestone... But for now lets talk giant robots.

I've picked up a few Danbōru Senki (Cardboard War Story) models over the past few months; got this one, LBX Gunther Yzelphar, and threw it together yesterday. They go together quickly and are molded in various color plastic, could benefit from some deburring with an Xacto blade, but looks okay as is.
They run about 4.5" tall (114mm). I'm trying to decide if I should use them at 10mm scale or 28mm. From the pics you can see how it compares to a Copplestone Casting 28mm. The chest could be used as a cramped cockpit... somewhat along the lines of the Scopedogs from Armored Trooper Votoms. Not all of the models would work in this manner, the female form models (Minerva and Pandora) have rather small upper torsos. The alternative is to use them as 10mm (1:161) scale giant mecha. The data chip compartment under the chest armor could stand in for a cockpit access hatch in that scale.

I haven't decided... I suppose I'll probably try them out in both scales and maybe decide later. I game in both, Heavy Gear and CAV are 10mm games, while most everything else I do is 28mm.

These are rather nice little kits that run about ¥1000 (~$10), but can often be had for about 30% less. They are fairly poseable, equivalent to an 80's GI Joe figure, but for gaming they might be more durable glued/pinned to a static pose.

The hands are rather simple, so I've taken to swapping them out with Ganpura (Gundam plastic model) detailed hand kits to provide more variety and dynamic poses. Weapon kits are available for the LBX line, and 1/44 scale Ganpura weapons work nicely too. And the best part is that the LBX models use standard connectors allowing you to mix and match torsos, legs, heads, arms, and such. Good deal.

20130526

Another Kickstarter... But it's for Mike Pondsmith!

The blog here is turning into a Kickstarter notification network, however the latest is from Mike Pondsmith and R. Talsorian Games; So my support must be expressed.

Pondsmith, as you can tell from previous posts, is the force behind my favorite game, Cyberpunk 2020, as well as the excellent Mekton series. Mekton, while not as popular, is the backbone of the Interlock system. Simply put, without Mekton there would be no Cyberpunk.

Mike has gotten back to his roots lately. CD Projeckt Red's Cyberpunk 2077 has reinvigorated R. Talsorian. CP2020 is back in print, Mike is supposedly working on a pen-and-paper CP2077, and now we have Mekton Zero - featuring an updated core rules sysem: Resolution.



From what I can tell Resolution will be a blend of Interlock and Fuzion, producing a more modern playing RPG mechanic. It will also function as a wargame engine in addition to RPGs. I don't know about you, but an Interlok version of Savage Worlds sounds just about perfect for me.

Anyway, I'll post more about my gaming man-crushes, Mike Pondsmith and Mark Copplestone in the next update, for now take a look at the Kickstarter for Mekton Zero, drop a few bucks if you will, not only is Mekton worthy, but a successful project here brings CP2077 closer and closer...

20130507

Super Dimentional Fortress Macross


When I was a kid, I watched Robotech. It was one of the early anime influences on me. In junior high school, I rediscovered Robotech through a friend who had the Palladium game books. It was at this time that I discovered that Robotech was a bastard creation of the late Carl Macek, who took three unrelated series and slapped them together. As offensive as I found the concept of changing someone elses work, I came to love Super Dimentional Fortress Macross and Genesis Climber MOSPEADA in their original form. Soon after that I discovered how incredibly awful Palladium's game system was, and the search for better modern rules lead me to Cyberpunk and Mekton.

So there is a silver lining to the incredible pile of crap that the Palladium Robotech game represents.

Macross gaming holds a special place for me, but has been stunted by very limited miniature availability. I have a couple of the lead Battletech knockoff Valkyries... but not enough to really do anything with. I've also picked up a several soft plastic Valkyries from Japanese vending machines over the years - but Zentran mecha have been notably absent - so again, little utility in gaming.

Imagine my suprise at finding something on Kickstarter. Imagine my mixed feelings at it having both the Palladium and Robotech names attatched.

I decided to back it anyway. The rules have nothing to do with Palladium's percentile system, and they seem to realize that by keeping the three eras of Robotech distinct, Macross fans like myself will show interest.

So at the end of the year it looks like I'll be getting a good number of (round about a dozen) Valkyries and tons of Regults and such. Gotta start thinking of squadron colors. The Macross Compedium has a breakdown of a Valkyrie group being:
Group        Squadron     Team         Tactical
Commander     Commander    Leader       Fighter
                                   --- VF-1A
                      --- VF-1J --|
                     |             --- VF-1A
         --- VF-1J --|     
        |            |             --- VF-1A
        |             --- VF-1J --|
        |                          --- VF-1A
VF-1S --|          
        |                          --- VF-1A
        |             --- VF-1J --|
        |            |             --- VF-1A
         --- VF-1J --|
                     |             --- VF-1A     
                      --- VF-1J --|
                                   --- VF-1A
Type
S            J            J            A

I'll probably bastardize that down by removing the group commander level and upgrading the squadron commanders to S variants. Even with that I'm looking at fielding two squadrons, thus two paint schemes. I might do that, especially if the models can be clearly numbered. Otherwise I might make groups of four (S, J, and two As) in 3 or 4 different squadron schemes. Yeah, I actually like the sound of that better. One will be the tan scheme cannon fodder squadron, a Skull squadron (possibly of the movie scheme rather than the series), the Blue Impulse inspired scheme Max flew with... and something else yet to be determined.

20130218

Login Tabletalk RPG Series: Gundam Senki


Heh heh. So this is a Japanese RPG book, called a TRPG for 'tabletalk', as 'RPG' in Japanese is used almost exclusively for the videogame type. 

This here is a special one. This is the official MS Gundam RPG, using R. Talsorian Games Mekton Z rules. RTG, for those that don't know, was the company behind Cyberpunk 2020, my very favorite RPG. Mekton Z (pronounced 'zeta'), and thus Gundam Senki here, use the same system, Interlok.


Very cool. Not sure I'd have gotten it new, listed at ¥4800 in 1999) but my copy ran less than a quarter of that - and it still has the hex maps and fold-up counters!
 
So, the book is in Japanese of course, and rather difficult language (political, military, and gaming terms abound), but I now have official write-ups of the characters and mecha from the year one war! See, there's Amuro!

The book itself is about B4 sized and a very Japanese dust-jacketed softback. 336 pages, 123 pages of setting, 50 of rules, and the balance of NPC and mecha stats!