31 May, 2013

LBX Mecha: 10 or 28mm?

Okay, the gaming man-crush post is coming... trying to find a decent picture of Mark Copplestone... But for now lets talk giant robots.

I've picked up a few Danbōru Senki (Cardboard War Story) models over the past few months; got this one, LBX Gunther Yzelphar, and threw it together yesterday. They go together quickly and are molded in various color plastic, could benefit from some deburring with an Xacto blade, but looks okay as is.
They run about 4.5" tall (114mm). I'm trying to decide if I should use them at 10mm scale or 28mm. From the pics you can see how it compares to a Copplestone Casting 28mm. The chest could be used as a cramped cockpit... somewhat along the lines of the Scopedogs from Armored Trooper Votoms. Not all of the models would work in this manner, the female form models (Minerva and Pandora) have rather small upper torsos. The alternative is to use them as 10mm (1:161) scale giant mecha. The data chip compartment under the chest armor could stand in for a cockpit access hatch in that scale.

I haven't decided... I suppose I'll probably try them out in both scales and maybe decide later. I game in both, Heavy Gear and CAV are 10mm games, while most everything else I do is 28mm.

These are rather nice little kits that run about ¥1000 (~$10), but can often be had for about 30% less. They are fairly poseable, equivalent to an 80's GI Joe figure, but for gaming they might be more durable glued/pinned to a static pose.

The hands are rather simple, so I've taken to swapping them out with Ganpura (Gundam plastic model) detailed hand kits to provide more variety and dynamic poses. Weapon kits are available for the LBX line, and 1/44 scale Ganpura weapons work nicely too. And the best part is that the LBX models use standard connectors allowing you to mix and match torsos, legs, heads, arms, and such. Good deal.

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